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Overview
The Virtual Worlds Management Industry Forecast 2009 collects responses
from over 60 industry executives, analysts, observers, and thought
leaders on what the coming year holds for the virtual worlds industry.
The answers below have been edited only lightly for formatting and a
consistent style. Otherwise they've been left untouched, providing a
snapshot of the industry's status, mindset, and goals regarding 2009.
Questions Asked and Answered
We asked Virtual Worlds Management Industry Forecast 2009 participants
the following questions:
1. What are your top 3 trend predictions for the virtual worlds industry
in 2009?
2. What business and product goals have you set for 2009?
3. What challenges do you expect 2009 to bring for the virtual worlds
industry?
4. How will you adjust to the economic changes of the recent months and
coming year?
5. What was the most significant evolution of your company over 2008?
The Economy
The sliding and skidding economic environment is on the top of most
respondents minds, both when asked about the challenges of 2009 and the
opportunities.
While investments in the virtual world space will likely go down in
2009, innovation can still be rewarded. In effect, the recession may
lead to something of a culling of the herd, but still promote some
virtual worlds and developers to greater success than before.
"In this spirit, I fully expect to see many innovative improvements made
on existing platforms and technologies," wrote Jeffrey Pope, Executive
Vice President, ngi US. " All at a price point that is increasingly in
the buyer and/or users favor. [...] For companies starting out in this
space, I would offer that the most compelling business cases are those
where cost and revenue projections are in line with a realistic growth
scenario based on discussions with potential customers for the
technology, rather than broad assumptions."
Enterprise
Many vendors promoting enterprise-targeted virtual worlds view the
economic slowdown as a double-edged sword. Discretionary and
experimental budgets are being slashed to cut costs, but travel dollars
seem to be running out just as quickly.
"This is a perfect opportunity for our industry. Enterprise virtual
worlds have clear business advantages in this economic downturn and the
industry has to convey these advantages just as aggressively as the
social software/web 2.0 market did in the last 3 years," wrote Rivers
Run Red CEO Justin Bovington.
Others, many outside of the direct enterprise space, are more skeptical,
seeing the economic climate pop the enterprise bubble for good. Others,
like The Electric Sheep Company CEO Sibley Verbeck, see the enterprise
market in state of stagnation so that the end of 2009 will look much the
same as the beginning.
Advertising and Virtual Goods
While advertising growth was the big trend for virtual worlds through
even the end of 2008 and many publishers are still signing new deals and
partnerships, speculation in and outside of the industry is that growth
is, at the best, slowing and, at the worst, ad dollars are drying up.
That's partly due to the general economy, but also due to specific
concerns in virtual worlds. While attempts have been made to find a
common language for discussing ad sales and metrics, that's an ongoing
challenge for 2009.
"Hybrid models are emerging, and the lines between avatar providers,
social networks, gaming and virtual world environments are often
blurred," wrote WeeWorld General Manager Lauren Bigelow. "It is
extremely difficult to compare environments that are so strikingly
distinct. Currently, it is often an apples to oranges comparison."
Virtual goods, while not always easier to measure, allow for both
branding opportunities and direct monetization from users. After the
economy's direct effects of potential bankruptcies, mergers, or
acquisitions, the single largest trend in responses is the increase of
virtual goods as a business model.
"Even as online advertising gets choppy, the biggest virtual economies
are flourishing. And now Facebook, MySpace, and Bebo are all getting
into virtual gifts - a pretty strong vote of confidence that the market
is out there in North America, and not just with teens," wrote Michael
J. Griffin, Creative Director, Leap In Entertainment. "Here's a chance
to show that virtual worlds aren't the ugly sister of social networks,
but really Cinderella in disguise."
Technology: Downloads, Browsers, and Dimensions
Another discussion carried over from the last year is what place
different technologies and visions have in the virtual worlds space.
"3D on the Web will continue to be a bit disappointing, but will become
far more commonplace through Unity and Flash-based engines like
Papervision," wrote VastPark CEO Bruce Joy. "This suggests 2010 may be
the watershed year where 3D on the Web goes mainstream. That's when we
all become rock stars and live large, right?"
Predictions on this note are just about equally divided, though. Many
see the same trends, to a greater or lesser extent, as Joy. Many others
still see any sort of plugin or download as a prohibitively high barrier
to entry.
"True Web-embedded 3D still looks like it is a ways away," counters
Metaplace CEO Raph Koster. "All the solutions today require plugin
installs or downloads, which remains a significant barrier to mass
market adoption. It may be that we will see one plugin or another gain
enough traction to really become ubiquitous and thence a standard, but
right now, it still looks like the install bases for any 3D Web solution
are too small to make a dent in the real mass market. So I think that
wide adoption of 3D on the Web is still at least a year away, unless
some killer app comes along that upends the apple cart."
In general, though, the consensus is that the Web is the way for 2009.
Whether that's larger integration with Web apps for downloadable,
thick-client virtual worlds or simply the proliferation of browser-based
worlds in any dimension, contributors are recognizing that consumers
want to keep their existing services and habits.
For more detailed thoughts on these topics and many, many more browse
through the responses below.
To receive a copy of the report please send an email
to
vw2009forecast @ showinitiative.com
A You will be emailed a link where you can download the 1 MB PDF 45-page report.
We promise not to spam you we simply want to
know who's reading the report.