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Press
Release
2nd Annual Game Writers
Conference to Take Place on
September 6 and 7 in Austin, Texas
Industry Leaders Guide
Writing to New Levels of Emotion
Austin, Texas - August 17, 2006 - The
Game Initiative, the leading producer of conferences and events for
professionals in the computer and video game industry, today announced the
dates for the 2006 Game Writers Conference. The event will take place
September 6 and 7 at the Austin Convention Center. The event is designed
to give game developers and writers a glimpse into the future of this new
storytelling medium. Early registration for professionals is just $395, a
discount of $100 off the onsite registration price of $495, and $250 for
students. Conference details and registration information are available at
http://www.GameWritersConference.com/
The event will bring working game writers together with other game
developers and writers from other industries who are eager to enter this
new arena. Game developers who want to provide a stronger connection with
the player will gain tools to achieve the most emotionally engaging games.
The event is an excellent opportunity to build the game-writing community.
This year's speakers contributed to these recent/upcoming titles: Mass
Effect, Psychonauts, Jade Empire, Destroy All Humans, NeverwinterNights 2,
God of War, Leisure Suit Larry, Rainbow Six: Lockdown and Splinter Cell:
Double Agent. They are some of the best writers working in the industry
today. The conference's intimate setting will provide opportunities for
one-on-one interaction with the speakers.
"Game developers and players alike are clamoring for more emotionally
inspiring gameplay," said conference chair Susan O'Connor, who recently
developed the script for the Xbox360 shooter Gears of War. "Games already
look great, play great and sound great. We need to combine those elements
into products that are highly emotional and more compelling. Game writers
are in a great position to play a leadership role in that arena."
This year's conference sessions include: Narrative Design: Writing Stories
With Gameplay In Mind; Creating Characters For Games; Inside the Voice
Actor's Studio: Writing Dialogue for Actors; Improv for Writers; Finding
New Models for Game Stories; Writing Comedy for Games; The Imago Effect:
Avatar Psychology; Screen/Play: Story Documentation. Speakers include Erik
Wolpaw (Valve), Harvey Smith (Midway Austin), Chris Avellone (Obsidian
Entertainment), and Marianne Krawcyzk (God of War).
The advisory board is comprised of O'Connor, Dana Fos (User Experience
Manager, Microsoft) Clint Hocking (Creative Director, Ubisoft) Chris Klug
(Creative Director, Cheyenne Mountain Entertainment), and Mary De Marle
(Narrative Designer, Ubisoft). They have donated many hours of their time
to put together this outstanding conference schedule.
Other Game Initiative Events Include:
- Austin Game Conference, September 6, 7 and 8, 2006, Austin, TX
- Game Writers Conference, September 6 and 7, Austin, TX
- Casual Games Conference, September 6, 7 and 8, 2006, Austin, TX
- Game Audio Conference, September 6 and 7, Austin, TX
About The Game Initiative
The Game Writers Conference is produced by The Game Initiative, the
leading producer of conferences and events for game industry
professionals. Game Initiative events attracted almost 4,000 game industry
professionals from around the world as speakers, attendees, sponsors and
exhibitors in 2005. The Game Initiative serves the needs of companies and
people involved in producing interactive entertainment software and
hardware for video game consoles, handheld devices, personal computers and
the Internet. Game Initiative events include the Austin Game Conference,
the Mobile Game Conference, the Game Writers Conference, the Advertising
In Games Forum, the Casual Games Conference, Game Technology Association
Meetings and the How to Break into the Game Industry national conference
series. More information about The Game Initiative can be found at http://www.GameConferences.com.
Media Contact:
Tim Williams
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