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Press
Release
ACADEMY AWARD®-WINNING
FILM PRODUCER JON LANDAU TO DELIVER
KEYNOTE AT AUSTIN GAME CONFERENCE
Lightstorm
Entertainment, Inc. COO and Producer of Titanic
To Speak at 10 am, Thursday, September 7, 2006
Austin, Texas, July 25, 2006 – Austin
Game Conference, the conference for developers of online games, announced
today that Academy Award®-winning producer Jon Landau, COO of Lightstorm
Entertainment, Inc. will deliver a keynote address 10 am, Thursday,
September 7, 2006. In addition to producing James Cameron's Titanic,
Landau, former Executive Vice President of Feature Film Production at
Twentieth Century Fox, co-produced Warren Beatty's Dick Tracy, the family
comedy hit Honey, I Shrunk the Kids, and a number of other major feature
films.
Landau joins previously announced headline speakers Rob Pardo, VP of Game
Design at Blizzard Entertainment, Vernor Vinge, Hugo Award Winning,
Science-Fiction Author, and Michael Dell, Chairman of the Board of Dell,
Inc. On September 6th, 7th, and 8th, 2,400 attendees from 20 countries
will participate in the Austin Game Conference, a concentrated discourse
on the worldwide online game market. That market is forecasted to grow
from $3.4 billion in 2005 to more than $13 billion in 2011, according to
industry researcher DFC Intelligence.
"Jon is a forward thinker in the entertainment industry and we are
extremely pleased to have him join us in Austin," said Christopher
Sherman, Austin Game Conference Executive Director. "In addition to his
thorough understanding of the most complex state-of-the-art visual
effects, Jon Landau and James Cameron are developing digital production
tools that will enable filming and mass digital distribution of 3D movies.
Their involvement in the game industry is an exciting extension of the
creative process."
Jon is on the board of advisors for The Multiverse Network, Inc., which is
building the world’s leading network of Massively Multiplayer Online Games
(MMOGs) and 3D virtual worlds. Multiverse's unique technology platform
changes the economics of virtual world development by empowering game
developers to create high-quality MMOGs and non-game virtual worlds for
less money and in less time than ever before.
Austin Game Conference attendees will network with colleagues, learn from
industry leaders, stay informed about the latest tools, technologies and
techniques and get business done in a relaxed atmosphere. The speaker
roster and conference agenda is available at http://www.GameConference.com
. The conference takes place at the Austin Convention Center in Austin,
Texas.
Conference Highlights include:
* Conference tracks include: Games in Asia; Multiplayer
Business/Production; Multiplayer Design; Multiplayer Tech/Art; Multiplayer
Service and Support; Future of the Development Pipeline and Next
Generation Game Development.
* Technology Pavilion - See the latest tools, technologies, products and
services. Free beer from 2pm to 5:30 on Thursday in the Attendee Lounge in
the Tech Pav.
* Recruiting Pavilion - Converse with companies including Activision,
BioWare, Midway, THQ, Microsoft/Xbox, Vivendi, and more.
* Casual Games Conference - Learn more about the design considerations and
business principles required for developers to succeed in this
rapidly-expanding game industry segment. Sponsored by Microsoft Casual
Games.
* Game Audio Conference (new this year) - Gain insight from advanced game
audio sessions designed to educate industry professionals, spark
discussion, and propose solutions to some of game audio's most daunting
challenges.
* Game Writers Conference - Delve into the art and craft of game writing
with fellow writers, developers and publishers.
* Dell ArtZONE (new this year) – Top training representatives from
Autodesk and Softimage will be on-site at the Tech Pavilion to provide
intermediate and advanced instruction on their exciting new product lines.
* Game Developer LivePitch 1-on-1 - Watch as LivePitch puts indie game
developers and their unsigned projects in front of the world's leading
game publishers. The application process is now open. Go to http://www.LivePitch.com
for details.
* Machinima Theater - Explore the convergence of filmmaking, animation and
game development. In partnership with the Academy of Machinima Arts &
Sciences and sponsored by BioWare.
About The Game Initiative
The Austin Game Conference is produced by The Game Initiative, a leading
producer of conferences and events for game industry professionals. Game
Initiative, events attracted almost 4,000 game industry professionals from
around the world as speakers, attendees, sponsors and exhibitors in 2005.
The Game Initiative serves the needs of companies and people involved in
producing interactive entertainment software and hardware for video game
consoles, handheld devices, personal computers and the Internet. Game
Initiative events include the Austin Game Conference, the Mobile Game
Conference, the Women's Game Conference, the Game Writers Conference, the
Advertising In Games Forum, the Casual Games Conference, Game Technology
Association Meetings and the How to Break into the Game Industry national
conference series. More information about The Game Initiative can be found
at http://www.GameConferences.com
Contact:
Tim Williams
Austin Game Conference
512.289.8687
tim@engagedigital.com
Corey Bridges
The Multiverse Network, Inc.
press@multiverse.net
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