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Press
Release
AUSTIN GAME CONFERENCE
EARLY REGISTRATION ENDS FRIDAY, JULY 21ST
Austin, Texas, July 17, 2006 - Early
registration for the Austin Game Conference closes this Friday, leaving
just five more days for registrants to save $200 off of the onsite price
of $495. Register prior to Friday and the price is only $295 for all three
day's of the conference. Plus attendees also gain access to the Technology
Pavilion, Career Pavilion and the Casual Games Conference, Game Writers
Conference and the Game Audio Conference - all running concurrently. After
Friday the price rises to $395. The Austin Game Conference will educate
and entertain attendees for the fourth straight year thanks to the hard
work of The Game Initiative, the leading producer of conferences for
professionals in the computer and video game industry. Conference details
and registration can be found at http://www.GameConference.com/
The three-day conference will bring together 2,500 attendees from more
than 20 countries to participate in concentrated discourse with their
peers, network with colleagues, learn from industry leaders, conduct
business, and see the latest tools, technologies and techniques - all in a
fun and relaxed atmosphere. The full roster includes 120 speakers
participating in five detailed conference tracks: Games in Asia;
Multiplayer Business/Production; Multiplayer Design; Multiplayer Tech/Art;
Multiplayer Service and Support; Future of the Development Pipeline and
Next Generation Game Development.
This 2006 AGC keynotes include:
* Rob Pardo - Blizzard's VP of Game Design and lead designer for World of
Warcraft
* Michael Dell - Chairman of Dell, Inc. (who will participate in a special
Q&A session with attendees in the Tech Pavilion)
* Vernor Vinge - Hugo Award Winning Science-Fiction Author
* Surprise Guest Keynote - to be announced on www.GameConference.com
shortly
Registration to the AGC grants full access to the following:
* Technology Pavilion - See the latest tools, technologies, products and
services. Free beer from 2pm to 5:30 on Thursday in the Attendee Lounge in
the Tech Pav.
* Recruiting Pavilion - Converse with companies including Activision,
BioWare, Midway, THQ, Microsoft/Xbox, Vivendi, and more.
* Casual Games Conference - Learn more about the design considerations and
business principles required for developers to succeed in this
rapidly-expanding game industry segment. Sponsored by Microsoft Casual
Games.
* Game Audio Conference (new this year) - Gain insight from advanced game
audio sessions designed to educate industry professionals, spark
discussion, and propose solutions to some of game audio's most daunting
challenges.
* Game Writers Conference - Delve into the art and craft of game writing
with fellow writers, developers and publishers.
* Game Developer LivePitch 1-on-1 - Watch as LivePitch puts indie game
developers and their unsigned projects in front of the world's leading
game publishers. The application process is now open. Go to http://www.LivePitch.com
for details.
* Machinima Theater - Explore the convergence of filmmaking, animation and
game development. In partnership with the Academy of Machinima Arts &
Sciences and sponsored by BioWare.
Sponsors include:
+7 Systems, Activision, Ageia Technologies, Animation Farm, Aria Systems,
Association of Shareware Professionals, Audiokinetic, Autodesk, Bigfoot
Networks, BigWorld, BioWare Corp, Cryptic Studios, DigiPen Institute of
Technology, Dolby Laboratories, Electronic Arts, Emergent Game
Technologies, Enzyme Testing Labs, Game Instinct, GoPets, High Voltage
Software, iBeta Quality Assurance, Keywords International Ltd, Microsoft
Casual Games, Microsoft Game Studios- XBOX, Midway Studios Austin Inc,
Omni Interactive Audio, Online Game Services Inc., Power Up Gaming, Sony
Computer Entertainment of America, Scaleform Corporation, Softimage,
SwiftCD, The Guildhall at SMU, THQ, University of Advancing Technology,
Vivendi Games.
Speakers for the three day program include:
Alan Crosby, Director, Global Community Relations, Sony Online
Entertainment; Alexander Macris, President & CEO, Themis Group, Inc.;
Andrew Mayer, Senior Designer / Producer, PlayFirst, Inc. ; Andrew
Pedersen, Vice President, Executive Producer for Pogo, Electronic Arts;
April Burba, Community Manager, NCsoft; Betsy Book, Director of Product
Management, Makena Technologies, Inc.; Bill Bishop, CEO, Red Mushroom;
Bill Clifford, General Manager of Advertising Platforms, WildTangent, Inc;
Bill Dalton, Principal Software Engineer, BioWare Austin; Bill Money,
Creative Director, Iron Will Games; Brian Green, Near Death Studios, Inc.;
Bruce Woodcock, MMOG Analyst, MMOGCHART.COM; Carly Staehlin, Artist, Carly
Staehlin Design; Charles Dane, Community Manager, CCP Games; Chris Early,
Studio Manager, Microsoft Casual Games Group; Chris Kramer, Senior Dir.,
Corp. Comm., Sony Online Entertainment; Chris Mancil, Senior Online
Community Relations Manager, WEBZEN America, Inc.; Chris Melissinos, Chief
Gaming Officer, Sun Microsystems, Inc.; Christopher Natsuume, Creative
Director, Boomzap Pte. Ltd.; Cindy Armstrong, CEO, WEBZEN America, Inc.;
Craig Dalrymple, Editor in Chief, OGX.com & Grimwell Online; D. Scott
Mattson, Senior Game Consultant, Game Center Group; Daishiro Okada,
President & COO, Square-Enix; Damion Schubert, Lead Combat Designer,
BioWare Austin; Dan Ferguson, Co-Founder and Creative Director, Blockdot/Kewlbox.com;
Daniel Connors, CEO, Telltale; Daniel James, CEO, Three Rings; Daniel
Terdiman, staff writer, CNET News.com; David Reese, CTO, Iron Will Games;
Dave Rohrl, GM - SF Studio, PopCap Games; Dave Williams, Atom Shockwave;
David Swofford, Communications Director, North America NCsoft; Dean Terry,
Professor of Emerging Media & Online Worlds, The University of Texas at
Dallas; Doug Mellencamp, Server Lead, Bioware; Elina M.I. Koivisto,
Research Engineer, Nokia; EM Stock, Senior Community Manager, Sony Online
Entertainment; Erik Bethke, CEO, GoPets Ltd; Eugene Evans, VP Marketing,
Mythic Entertainment; Greg Mills, Director of Premium Games, AOL Games;
Heidi Perry, VP of Marketing, PlayFirst; Howard Marks, CEO, Acclaim Games;
James Hursthouse, CEO, Online Game Services Inc.; Jason Ryan, Online
Events Manager, Sony Online Entertainment; Jason Wonacott, Director of
Corporate Communications, WEBZEN America, Inc.; Jay Lee, Vice President of
Technology, Trion World Network; Jay Moore, Garage Games; Jessica
Mulligan, Executive Consultant, Online Games; Joe Ludwig, Lead Software
Engineer, Flying Lab Software; John Blakely, Vice President of
Development, Sony Online Entertainment; John Smedley, President, Sony
Online; John Song, NCSoft; Jon Grande, VP - Biz & Legal, Sigil Games
Online; JØrgen Tharaldsen, Product Director, Funcom; Joshua Howard,
Microsoft; Julie Pitt, GM, Planning and Distribution, Games, RealNetworks;
Ken Wells, Vice President of Marketing, Big Fish; Kevin Richardson,
Producer/Designer, iWin, Inc.; Lee Sheldon, Indiana University; Lisa
Cosmas Hanson, Nika; Lisa Sikora, Marketing Lead, Microsoft Casual Games;
Mike Burns, Chief Creative Officer, Fuel Industries; Montgomery Singman,
Founder and CEO, Radiance Digital Entertainment, Ltd.; Nicole Lazzaro,
President, XEODesign, Inc.; Patricia Pizer, Game Designer, Freelance;
Patrick Wylie, VP Studios, Big Fish Games, Inc.; Paul Kim, Vice President,
Business Affairs, Go Pets, Ltd.; Paul Tauger, Partner and Head - Computer
Game Practice Group, Schnader Harrison Segal & Lewis LLP; Raph Koster;
Rhonda Giedt, Atom Entertainment; Richard Vogel, Co-Studio Director,
BioWare Austin; Richard Weil, Community Relations Manager, Ncsoft; Ruben
Cortez, Chief Network Architect, Electronic Arts Inc.; Sam Lewis, Lead
Game Designer, Cartoon Network; Samantha LeCraft, Game Designer, Online
Alchemy; Sandra Powers, Producer, Sony Online Entertainment; Sanya
Weathers, Director of Community Relations, Mythic Entertainment; Sara
Jensen, Lead Designer, Wolfpack, A Ubisoft Company; Scott Yun, Red Rocket
Games; Sean "Ashen Temper" Dahlberg, Designer, Community Manager, Stray
Bullet Games; Sean Kauppinen, Vice President, Kohnke Communications; Sean
Ryan, CEO, Meez.com; Shawn McMichael, Director of Sales and Marketing,
Microsoft Casual Games; Sibel Sunar, Vice President, The Bohle Company;
Steve Parkis, Disney Online; Steven Hoffman, North American Studio Head,
Infospace, Inc.; Susan Choe, CEO, StrayFish.com; Tim Greenhalgh, Chief
Executive, Galaxylife Limited; Tommy Palm, Head of R&D, Jadestone Group
AB; Troy Hewitt, Community Envoy, Flying Lab Software
About The Game Initiative
The Austin Game Conference is produced by The Game Initiative, a leading
producer of conferences and events for game industry professionals. Game
Initiative, events attracted almost 4,000 game industry professionals from
around the world as speakers, attendees, sponsors and exhibitors in 2005.
The Game Initiative serves the needs of companies and people involved in
producing interactive entertainment software and hardware for video game
consoles, handheld devices, personal computers and the Internet. Game
Initiative events include the Austin Game Conference, the Mobile Game
Conference, the Women's Game Conference, the Game Writers Conference, the
Advertising In Games Forum, the Casual Games Conference, Game Technology
Association Meetings and the How to Break into the Game Industry national
conference series. More information about The Game Initiative can be found
at http://www.GameConferences.com
Contact:
Tim Williams
Austin Game Conference
512.289.8687
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