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SEX IN GAMES FEATURED
AT WOMEN'S GAME CONFERENCE ON OCTOBER 26-27, 2005
Austin, Texas -
October 18, 2005 - The Game Initiative today announced that game
industry veteran Brenda Brathwaite will deliver a compelling, adults
only talk on sexual content and video games at the Women's Game
Conference taking place October 26 - 27, 2005 in Austin, Texas. From
flirting in MUDs to hardcore sexual simulators to the emerging field of
teledildonics, sex in games is nearly as old as the medium itself. Sex
isn't limited to the games themselves, the infamous E3 booth babes are
as much a part of sex in games as the characters that walk through game
worlds. Sexual content found in video game advertising has as strong a
place in the discussion as emergent sexual content in MMORPGs. To learn
more about the Women's Game Conference, other sessions at the conference
and how to attend visit
http://www.WomensGameConference.com
The second annual Women's
Game Conference focuses on women in the computer and video game industry
and highlights the importance of women as consumers of games, draws
attention to the contributions women bring to the game industry
workforce, and creates an environment conducive to networking. The
conference shares a career pavilion and technology pavilion with the
Austin Game Conference. All attendees are encourage to visit the Career
Pavilion where 12 game companies are recruiting, including: Activision,
BioWare Corp., Electronic Arts, Exclaim Recruiting Agency, High Voltage
Software, Inc., Microsoft Game Studios, Midway, Multimedia Games,
Radical Entertainment, Sony Computer Entertainment America, THQ, and
Ubisoft. Another 40 companies have exhibits in the Technology Pavilion.
Other game-industry
leaders speaking at the Women's Game Conference include:
Linda Currie, Blue Fang;
Nicole Willick, Activision; Tracey Rosenthal-Newsom, Harmonix; Jeb
Havens, Cyberlore; Amber Dalton, PMS Clan; Amy Brady, PMS Clan/ Frag
Dolls; Lisa Waits, NOKIA; Heidi Perry, Play First; Lisa Sikora,
Microsoft; Monika Madrid, UbiSoft; Clarinda Merripen, Cyberlore;
Jennifer McLean, IGN Entertainment, Inc.
Conference sessions
include:
Facilitated Networking
Recruitment and Retention of Women in the Game Industry
Team Building : How a Diverse Team Makes a Big Impact
Games for a Diverse Audience
Sex in Games
Conference Keynote: Kris Soumas VP Interactive, Lifetime TV
Increasing Marketshare: The Marketing of Games to Women
A Discussion with Professional Female Gamers
Casual Games: Reaching the Female Market
What Women Want: A discussion between female casual game consumers and
the marketers and developers who serve them
Registration
The pre-registration rate is
$165 and onsite registration is $195. Conference attendees will also
have access to the Khronos Developer University, the Game Writers
Conference, the TechPavilion and the Austin Game Conference, all of
which run concurrently with the Women's Game Conference. Registration is
available online at
http://www.WomensGameConference.com/register/
The Women's Game Conference
is sponsored in part by Real Arcade, LifeTime, WITI and Microsoft
Research
3 Day Conference
Highlights:
- 9 tracks, 130 speakers,
2000+ developers, 10+ companies recruiting
- Microsoft / Xbox 360 will
hold in-depth presentations covering Xbox 360Live/Marketplace, XNA
studio and Next-Gen Graphics on Vista
- IBM to Discuss Details of
the Cell Processor
George Dolbier, IBM Senior Executive Architect for Games, will discuss
details of the Cell Processor powering the next generation game
platforms at the Game Technology Association meeting at AGC.
- Career Pavilion - By
popular demand a career area has been added to the TechPavilion. For
everyone at the show looking for a career change this is the place to
go.
- Khronos Developer
University - This one day hands-on work shop provides up-to-the-minute
training on industry standard APIs for embedded graphics and video
processing.
- Official Conference Party
sponsored by K2 Networks Inc. - a not to be missed event.
- Sponsors and Exhibitors
include:
3Dconnexion, Inc., Academy of Art University, Activision, Alias, Anark
Corporation, Animation Farm , Association of shareware professionals,
ATI Technologies, Austin Community College, Autodesk, Avid Computer
Graphics, Bigworld Pty Ltd., BioWare Corp., BuildForge, Inc., Business
Wire, Develop Magazine, Dolby, Emergent Game Technologies, Ensemble
Studios, Enzyme Testing Labs, Game instinct , Game Trust, GameDev.net,
GamesIndustry.biz, GC Networks/Game Creation Magazine, Ginny's Printing,
GoPets, Guildhall at SMU, Havok, Hybrid Graphics Ltd., iBeta, IBM Texas
Credit Union, janimation Inc , K2 Networks Inc., Khronos Group, Mary-Margaret.com,
Microsoft, Microsoft Casual Games Group, Microsoft Research, Midway,
MobyGames.com, Mythic Entertainment, NCSoft, NVIDIA, Omni Interactive
Media, Online Game Services, Inc., Power VR (PowerVR), Real
Networks/Lifetime, Scaleform Corporation , St. Edwards University,
TechExcel, THQ, The OGaming Network, UAT, and Versant Corporation
- TechPavilion and Attendee
Lounge - The TechPavilion showcases the latest tools, technologies,
products and services. The Attendee Lounge includes comfortable couches
and chairs where attendees can relax and network in a casual
environment.
About The Game Initiative
The Game Initiative is a
leading producer of conferences and events for professionals in the
computer and video game industry. The Initiative is chartered with the
growth of the industry through events, public awareness, information and
supporting programs and serves the needs of companies and people
involved in producing interactive entertainment software and hardware
for video game consoles, handheld devices, personal computers and the
Internet. Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, the Game Writers
Conference, the Advertising In Games Forum, the Casual Games Conference,
Game Technology Association Meetings and the How to Break into the Game
Industry national conference series. More information about The Game
Initiative can be found at
http://www.GameConferences.com
Contact:
Tim Williams
Womens Game Conference
512.289.8687
tim@engagedigital.com
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