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LEADING DEVELOPERS TO
DISCUSS ASIA GAME DESIGN AND BUSINESS OPPORTUNITIES
ON OCTOBER 28, 2005
World's Largest
Conference on Online Games to Host 130 Speakers from Around the World
Austin, Texas -
September 26, 2005 - Leading game developers from both Asia and North
America will convene to discuss game design and business opportunities
surrounding the growth of the video game market in Asia on October 28,
2005 in a special conference track hosted by the Austin Game Conference
in Austin, Texas. The announcement was made by the Game Initiative, a
leading producer of conferences and events for professionals in the
computer and video game industry. Attendees have a chance to learn
design, user experience differences as well as the business climate and
government regulation issues. Austin Game Conference attendees also have
the opportunity to network and connect with game executives from China,
Korea and greater Asia who are attending the conference to explore new
business and partnering opportunities.
"Understanding the Asian
computer and video game market has become a hot topic of discussion and
of paramount importance for the continued growth of the game industry,"
said Christopher V. Sherman, executive director of The Game Initiative.
"The Austin Game Conference engaged industry experts with specific
experience in the Asian market to present this topic, and Western
developers and publishers will benefit greatly by participating. North
American companies are eager to expand into the Asian market and
similarly Asian companies are interested in increasing their presence in
North America."
Topics covered in the Games
in Asia track include: MMOG Design Differences in Asia and North America
and an in-depth report on the Chinese Online Game Industry. Conference
and track details are available at
http://www.GameConference.com
Featured speakers and
companies participating in the Games in Asia track at AGC on October 28,
2005 include:
- Eugene Evans, VP,
Marketing & Business Development, Mythic Entertainment,Inc.
- Montgomery Singman, Chief Professor, Shanghai Theatre Academy
- Lan Hai Wen, CEO, Link China Entertainment
- John Needham, CFO, Sony Online Entertainment
- Joshua Hong, CEO, K2 Networks
Additional speakers will be
announced shortly. Also participating in the conference are executives
from GoPets Ltd., NCsoft, Game Creation Magazine, WEBZEN, America, Inc.
and Secret Lair Studios.
The third annual Austin Game
Conference (AGC), is the only conference dedicated to online game
development. Conference tracks include: Multiplayer Business/Production
Track; Multiplayer Design Track; Multiplayer Tech/Art Track; Multiplayer
Service & Support Track; Mobile and Wireless Design and Profits Track;
Future of the Development Pipeline; Next Generation Game Development and
Games in Asia.
Earlybird registration -
only $145 for game industry professionals - ends on September 30th.
Attendees who register by September 30th save $50 off the full
conference price. Registration can be accessed by logging on to
http://www.GameConference.com
. Conference Registration grants access to the Khronos Developer
University (Oct. 26), the Austin Game Conference (Oct 27-28), the
TechPavilion and Career Pavilion (Oct 27-28), the Women's Game
Conference (Oct. 26-27), and the Game Writers Conference (Oct. 26-27).
Austin Game Conference
Highlights Include:
Fast facts
- 8 tracks, 130 speakers,
2000+ developers attending, 10+ companies recruiting
- Microsoft / Xbox 360 will
hold in-depth presentations covering Xbox 360Live/Marketplace, XNA
studio and Next-Gen Graphics on Vista
- Conference Keynotes
Day 1 - John Smedley, President of Sony Online Entertainment
Day 2 - Dr. Richard Bartle, Visiting Professor in Computer Game Design,
University of Essex and creator of the MUD.
- IBM to Discuss Details of
the Cell Processor
George Dolbier, IBM Senior Executive Architect for Games, will discuss
details of the Cell Processor powering the next generation game
platforms at the Game Technology Association meeting at AGC.
- Career Pavilion
Companies recruiting include Activision, BioWare Corp., High Voltage
Software, THQ, Ensemble Studios, Midway and many others. For everyone at
the show looking for a career opportuntiies this is the place to go.
- TechPavilion and Attendee
Lounge
The TechPavilion showcases the latest tools, technologies, products and
services. Booths and/or private meeting rooms are available. The
Attendee Lounge Sponsored by Mythic Entertainment includes comfortable
couches and chairs where attendees can relax and network in a casual
environment. Free beer on Thursday from 1pm to 5:30pm.
- Khronos Developer
University - This one day hands-on work shop on Oct. 26th provides
up-to-the-minute training on industry standard APIs for embedded
graphics and video processing.
- Official Conference Party
sponsored by K2 Networks Inc. - a not to be missed event.
- Sponsors and Exhibitors
include:
3Dconnexion, Inc., Academy of Art University, Activision, Alias, Anark
Corporation, Animation Farm , Association of shareware professionals,
ATI Technologies, Austin Community College, Autodesk, Avid Computer
Graphics, Bigworld Pty Ltd., BioWare Corp., BuildForge, Inc., Business
Wire, Develop Magazine, Dolby, Emergent Game Technologies, Ensemble
Studios, Enzyme Testing Labs, Game instinct , Game Trust, GameDev.net,
GamesIndustry.biz, GC Networks/Game Creation Magazine, Ginny's Printing,
GoPets, Guildhall at SMU, Havok, Hybrid Graphics Ltd., iBeta, IBM Texas
Credit Union, janimation Inc , K2 Networks Inc., Khronos Group, Mary-Margaret.com,
Microsoft, Microsoft Casual Games Group, Microsoft Research, Midway,
MobyGames.com, Mythic Entertainment, NCSoft, NVIDIA, Omni Interactive
Media, Online Game Services, Inc., Power VR (PowerVR), Real
Networks/Lifetime, Scaleform Corporation , St. Edwards University,
TechExcel, THQ, The OGaming Network, UAT, and Versant Corporation
Recently added speakers in
the AGC mobile conference include:
- Oliver Miao, CEO, Centerscore
- Junaha Hietala, COO, Rovio Mobile
- Paul Foster, CEO, Pick Up and Play
- Matthew Bellows, GM & VP Marketing, Floodgate Entertainment
Recently added AGC speakers
include:
- Matthew Walker, Lead Programmer, Tabula Rasa, NCSoft
- Aaron Rigby, Senior Producer, Soul of the Ultimate Nation, WEBZEN
America, Inc.
- Geoff Ramsey, Producer, Rooster Teeth Productions
- Steve Salyer, President IGE
- Sven Hindman, Director of CRM, Webzen America
- Larry Mellon, Chief Architect, VP (Engineering),Emergent Game
Technologies
- Constance Steinkuehler, Assistant Professor, University of
Wisconsin-Madison, Managing Guild Leaders
Women's Game Conference -
The second annual Women's Game Conference (WGC) focuses on women in the
computer and video game industry. The conference program will cover
women as an essential market for game growth and diversity as a
necessary tool for game development. Kris Soumas, Vice President,
Interactive for Lifetime Entertainment Services will deliver the keynote
address at WGC.
http://www.WomensGameConference.com
Game Writers Conference -
The first annual Game Writers Conference (GWC) is dedicated to the art
and craft of game writing. GWC is guided by a group of leading game
industry professionals: Susan O'Connor, Writer & Game Writers Conference
Chair; Hal Barwood, Designer/Writer, Finite Arts; Dana Fos, User
Experience Manager, Microsoft; Clint Hocking, Creative Director, Ubisoft;
Patricia Pizer, Lead Designer, 4orty 2wo Entertainment. Conference
details and registration information are available at
http://www.gamewritersconference.com
TechPavilion and Attendee
Lounge - The TechPavilion showcases the latest tools, technologies,
products and services. Booths and/or private meeting rooms are
available. The Attendee Lounge includes comfortable couches and chairs
where attendees can relax and network in a casual environment.
About The Game Initiative
The Game Initiative is a
leading producer of conferences and events for professionals in the
computer and video game industry. The Initiative is chartered with the
growth of the industry through events, public awareness, information and
supporting programs and serves the needs of companies and people
involved in producing interactive entertainment software and hardware
for video game consoles, handheld devices, personal computers and the
Internet. Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, the Game Writers
Conference, the Advertising In Games Forum, the Casual Games Conference,
Game Technology Association Meetings and the How to Break into the Game
Industry national conference series. More information about The Game
Initiative can be found at
http://www.GameConferences.com
Contact:
Tim Williams
Austin Game Conference
512.289.8687
tim@engagedigital.com
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