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IBM TO KEYNOTE GAME
TECHNOLOGY ASSOCIATION MEETING ON OCTOBER 26, 2005, DISCUSS NEW
PROCESSORS
Austin, Texas -
September 12, 2005 - The Game Technology Association (GTA), a peer
networking group specifically serving companies involved in producing
hardware, software and network enabling technologies for video game
development on all platforms and devices, announced today that IBM
Senior Executive Architect for Games George Dolbier will keynote the
fall Game Technology Association meeting on October 26, 2005 in Austin,
Texas. Mr. Dolbier will discuss details of the IBM Processors that will
power next generation game platforms, and how the new processors and
consoles will drive new and unique infrastructure considerations for
connected console and online games.
The GTA meeting takes place Oct. 26th, the
day before the Austin Game Conference, from 11 AM to 5 PM, and is open
to qualified company participants; membership is not required to attend.
Details and registration information is available on the GTA web site:
http://www.GameTechnologyAssociation.com . The meeting is sponsored
by IBM Games and InterActive Entertainment in conjunction with Online
Game Services, Inc. (OGSI).
GTA meetings offer a casual, peer-to-peer
forum where technology leaders can meet, exchange ideas and conduct
business in a relaxed atmosphere. This is a unique forum unto the
industry, game developers and publishers will not be in attendance. GTA
serves the needs of companies involved in producing software and
hardware technologies for the creation of interactive entertainment for
video game consoles, handheld and mobile devices, personal computers,
consumer electronics and the Internet. Qualified participants include
game development application and tools providers, middleware and
development software companies, game console and platform companies,
art, animation and audio tools companies, video, audio and graphic chip
and card companies and peripherals companies.
The GTA meeting will kick-off with the
keynote from IBM highlighting the unique capabilities of this next
generation of processors, the infrastructure requirements, and new
programming models as well as the broad applicability across the games
industry, followed by lunch and a series of industry discussions.
"The underlying architecture of these next
generation processors, give them broad application to many industries
and purposes. We are delighted that Games is the first industry to truly
embrace the new technology, not only will this bring game play and
experience to a new level but will also continue to draw the attention
of other industries to our emerging industry," said David Laux, Global
Executive for Games and Interactive Entertainment IBM. "We are excited
to be involved with the GTA and the attending companies that are
perfectly positioned to take advantage of this new era in entertainment,
communications and collaboration."
"The platforms available for interactive
entertainment continue to increase in number, power and complexity,"
said Christopher V. Sherman, Game Initiative and Game Technology
Association executive director. "Having the opportunity to hear IBM
discuss their plans for the Cell Processor will provide a distinct
competitive advantage for all GTA companies creating hardware and
software for video game development."
GTA Meeting Registration
The cost to attend the October 26, 2005 GTA
meeting is $99 per attendee with online registration prior to October
25, 2005. Onsite registration on October 26, 2005 is $145. Attendees are
expected to be CEOs, strategic alliance executives, senior marketing
execs, business development execs and developer relations and publisher
relations professionals. Qualified participants are welcome to register
online to attend the meeting at
http://www.GameTechnologyAssociation.com
About the Game Technology Association
The Game Technology Association serves the
needs of companies involved in producing software and hardware
technologies for the creation of interactive entertainment for video
game consoles, handheld and mobile devices, personal computers, consumer
electronics and the Internet. Qualified participants include game
development application and tools providers, middleware and development
software companies, game console and platform companies, art, animation
and audio tools companies, video, audio and graphic chip and card
companies and peripherals companies. The Game Technology Association is
managed by The Game Initiative. The Game Technology Association web site
is
http://www.GameTechnologyAssociation.com
About The Game Initiative
The Game Initiative is a leading producer of
conferences and events for professionals in the computer and video game
industry. The Initiative is chartered with the growth of the industry
through events, public awareness, information and supporting programs
and serves the needs of companies and people involved in producing
interactive entertainment software and hardware for video game consoles,
handheld devices, personal computers and the Internet. Game Initiative
events include the Austin Game Conference, the Mobile Game Conference,
the Women's Game Conference, the Game Writers Conference, the
Advertising In Games Forum, the Casual Games Conference, Game Technology
Association Meetings and the How to Break into the Game Industry
national conference series. More information about The Game Initiative
can be found at
http://www.GameConferences.com
About Online Game Services Inc.
Online Game Services Inc. is the US
subsidiary of Solid Networks Inc., a Tokyo-based company that has been
hosting and managing online games in Japan since 1999. OGSI is adapting
Solid Networks' proven Game Service Provider business model to the North
American market, and offers robust, competitive hosting and services
tailored to the needs of the games industry.
Contact:
Tim Williams
Game Technology Association
512.289.8687
tim@engagedigital.com |