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LIFETIME VP KRIS SOUMAS
TO KEYNOTE WOMEN'S GAME CONFERENCE
HELD OCTOBER 26-27, 2005
Second Annual Women's
Game Conference Highlights the Importance of Women
as Consumers of Games
Austin, Texas -
August 11, 2005 - The Game Initiative, a leading producer of conferences
and events for professionals in the computer and video game industry,
today announced Kris Soumas, Vice President, Interactive for Lifetime
Entertainment Services will deliver a keynote address at the Women's
Game Conference to be held October 26-27, 2005, at the Austin Convention
Center. Conference details and registration information are available at
http://www.womensgameconference.com .
The second annual Women's Game Conference focuses on women in the
computer and video game industry and highlights the importance of women
as consumers of games, draws attention to the contributions women bring
to the game industry workforce, and creates an environment conducive to
networking. WGC registrants will also be able to attend the Game Writers
Conference (also taking place Oct. 26-27, 2005) and the Austin Game
Conference, taking place Oct. 27-28, 2005.
Kris Soumas is responsible for interactive content development,
broadband and games for Lifetime. She launched a games section on
Lifetimetv.com featuring original award-winning games such as RSVP, a
Flash Forward 2005 People's Choice recipient. Before joining Lifetime in
1999, Soumas worked for ABC Television helping to develop ABC.com,
Oscar.com and ABCNews.com.
"For more than twenty years Lifetime has been a leader in entertaining
women," said Kris Soumas, Vice President, Interactive for Lifetime
Entertainment Services. "We recognize that there are increasing
opportunities to entertain women with games across all platforms which
is why we are honored to be a part of the Women's Game Conference."
"The comprehensive program at this year's Women's Game Conference is
being developed by some of the leading women in the game industry who
have graciously given their time and expertise," said Christopher V.
Sherman, Executive Director of the The Game Initiative. "We are
extremely pleased to have an executive like Ms. Soumas share her
knowledge and thoughts on entertaining women."
Some of the game-industry leaders speaking at WGC include:
Linda Currie, Blue Fang; Nicole Willick, Activision; Tracey
Rosenthal-Newsom, Harmonix; Jeb Havens, Cyberlore; Amber Dalton, PMS
Clan; Amy Brady, PMS Clan/ Frag Dolls; Lisa Waits, NOKIA; Heidi Perry,
Play First; Lisa Sikora, Microsoft; Monika Madrid, UbiSoft; Clarinda
Merripen, Cyberlore; Jennifer McLean, IGN Entertainment, Inc.
During the conference, they will speak on the following topics:
Increasing Marketshare: The Marketing of Games to Women
Team Building: How a Diverse Team Makes a Big Impact
Games for Girls: A New Realm of Possibilities
A Discussion with Professional Female Gamers
Sex in Games
Casual Games: Reaching the Female Market
Registration Information
Early registration for the event is now open. To register, log on to
http://www.womensgameconference.com/ . Early registration (before
September 30th) is $145. After September 30th the registration rate
rises to $165 and onsite registration is $195. Early registration for
students prior to September 30th is $95. After September 30th the price
for students is $115 and onsite registration is $145. Conference
attendees will also have access to the Khronos Developer University, the
Austin Game Conference, the TechPavilion, the Game Writers Conference,
and the Austin Game Conference, which run concurrently with the Women's
Game Conference.
The Austin Game Conference takes place along side the WGC, here are some
highlights:
Khronos Developer University - This one day hands-on work shop provides
up-to-the-minute training on industry standard APIs for embedded
graphics and video processing. These APIs, including OpenGL ES and
OpenVG, are vital for state-of-the-art game development on emerging
handheld platforms including cell phones.
LivePitch - This well respected industry matchmaking event puts
development projects in front of the world's leading game publishers.
TechPavilion and Attendee Lounge - The TechPavilion showcases the latest
tools, technologies, products and services. Booths and/or private
meeting rooms are available. The Attendee Lounge includes comfortable
couches and chairs where attendees can relax and network in a casual
environment.
Machinima and Game Tech Showcase Theater - Cinimatics and Gameplay are
leaping forward. Witness the best of game animation, gameplay and
film-making from 3D game engines.
Game Writers Conference - The first annual Game Writers Conference (GWC)
is dedicated to the art and craft of game writing. GWC is guided by a
group of leading game industry professionals: Susan O'Connor,
Scriptwriter & Game Writers Conference Chair; Hal Barwood,
Designer/Writer, Finite Arts; Dana Fos, User Experience Manager,
Microsoft; Clint Hocking, Creative Director, Ubisoft; Patricia Pizer,
Lead Designer, 4orty 2wo Entertainment
About The Game Initiative
The Game Initiative is a leading producer of conferences and events for
professionals in the computer and video game industry. The Initiative is
chartered with the growth of the industry through events, public
awareness, information and supporting programs and serves the needs of
companies and people involved in producing interactive entertainment
software and hardware for video game consoles, handheld devices,
personal computers and the Internet. Game Initiative events include the
Austin Game Conference, the Mobile Game Conference, the Women's Game
Conference, the Game Writers Conference, the Advertising In Games Forum,
the Casual Games Conference, Game Technology Association Meetings and
the How to Break into the Game Industry national conference series. More
information about The Game Initiative can be found at
www.GameConferences.com
Contact:
Tim Williams
Austin Game Conference
512.289.8687
tim@engagedigital.com
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