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LIVEPITCH, RESPECTED
GAME DEVELOPER / PUBLISHER MATCH MAKING INITIATIVE,
OPENS FOR DEVELOPER REGISTRATION
Game Developer
applications are accepted between now and September 30, 2005
AUSTIN, Texas - July
22, 2005 - The Game Initiative today announced that registration is open
for the third annual LivePitch at the Austin Game Conference, to be held
October 27-28, 2005. LivePitch is a highly valuable tool for developers
to present their original content to publishers looking for mobile, MMOG,
Internet, PC or console games to bring to market. It also enables
publishers to discover studio talent to develop content based on
intellectual property rights or licenses they own. Game Developers can
apply to participate in LivePitch at no cost, by visiting the LivePitch
Web site at http://www.LivePitch.com.
LivePitch at AGC affords
publishers the opportunity to maximize the number of studios and
projects they can see in one location and at one time. Developers
receive 30 minutes to demo their game one on one with each interested
publisher. All meeting are conveniently scheduled by the Austin Game
Conference and take place in private meeting rooms.
"The Austin Game Conference
has become a 'must-attend' event for game developers," said Christopher
V. Sherman, executive director of the Austin Game Initiative. "LivePitch
creates opportunities for developers and publishers to sign deals and
and get business done."
Game Developers can apply to
participate in LivePitch at no cost, by visiting the LivePitch Web site
at http://www.LivePitch.com.
Developers should complete the application, providing information about
their demo, game development experience and past publishers that have
been pitched the idea. Developer applications are accepted between now
and September 30, 2005. Publishers interested in participating in
LivePitch can also apply via the LivePitch web site or by contacting
publishers@livepitch.com
Austin Game Conference
Highlights:
- Khronos Developer
University - This one day hands-on work shop provides up-to-the-minute
training on industry standard APIs for embedded graphics and video
processing. These APIs, including OpenGL ES and OpenVG, are vital for
state-of-the-art game development on emerging handheld platforms
including cell phones.
- Multiplayer Online Games
Tracks - This is the definitive conference on multiplayer online games.
Visionaries and veterans provide detailed insight with 4 tracks: Tech,
Design, Service and Production.
- Future of the Development
Pipeline - This special sponsored track focuses on streamlining the
design process - includes networked games, console games and PC games.
With the length of today's development cycle don't be left behind.
- LivePitch - This well
respected industry matchmaking event puts development projects in front
of the world's leading game publishers.
- TechPavilion and Attendee
Lounge - The TechPavilion showcases the latest tools, technologies,
products and services. Booths and/or private meeting rooms are
available. The Attendee Lounge includes comfortable couches and chairs
where attendees can relax and network in a casual environment.
- Machinima and Game Tech
Showcase Theater - Cinimatics and Gameplay are leaping forward. Witness
the best of game animation, gameplay and film-making from 3D game
engines.
- Mobile Market Design and
Profits - Expanded to 2 full tracks for 2005. Understand this market and
the opportunities. Learn how to get product out the door and make a
profit.
- Women's Game Conference -
The second annual Women's Game Conference (WGC) focuses on women in the
computer and video game industry. The conference program will cover
women as an essential market for game growth and diversity as a
necessary tool for game development.
- Game Writers Conference -
The first annual Game Writers Conference (GWC) is dedicated to the art
and craft of game writing. GWC is guided by a group of leading game
industry professionals: Susan O'Connor, Writer & Game Writers Conference
Chair; Hal Barwood, Designer/Writer, Finite Arts; Dana Fos, User
Experience Manager, Microsoft; Clint Hocking, Creative Director, Ubisoft;
Patricia Pizer, Lead Designer, 4orty 2wo Entertainment.
Registration Information
Early Registration for the
event is now open and can be accessed by logging on to
http://www.gameconference.com
. Early registration for professionals prior to August 12th is $145.
After August 12th the price for professionals is $165 and onsite
registration is $195. Early registration for students prior to August
12th is $95. After August 12th the price for students is $115 and onsite
registration is $145. Conference Registration grants access to the
Khronos Developer University (Oct. 26), the Austin Game Conference (Oct
27-28), the TechPavilion (Oct 27-28), the Women's Game Conference (Oct.
26-27), and the Game Writers Conference (Oct. 26-27).
About The Game Initiative
The Game Initiative is a
leading producer of conferences and events for professionals in the
computer and video game industry. The Initiative is chartered with the
growth of the industry through events, public awareness, information and
supporting programs and serves the needs of companies and people
involved in producing interactive entertainment software and hardware
for video game consoles, handheld devices, personal computers and the
Internet. Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, the Game Writers
Conference, the Advertising In Games Forum, the Casual Games Conference,
Game Technology Association Meetings and the How to Break into the Game
Industry national conference series. More information about The Game
Initiative can be found at
http://www.GameConferences.com
Tim Williams
Austin Game Conference
512.289.8687
tim@engagedigital.com
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