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AUSTIN GAME CONFERENCE
2005 REGISTRATION NOW OPEN;
MMOG AND MOBILE GAME LEADERS TO GATHER OCTOBER 27-28, 2005
Earlybird registration
open until August 12 saves attendees $50 off the onsite registration
price
Austin, Texas - July
22, 2005 - The Game Initiative, a leading producer of conferences and
events for professionals in the computer and video game industry, today
announced details of the third annual Austin Game Conference (AGC), to
be held October 27-28, 2005, at the Austin Convention Center. AGC is
dedicated to meeting the needs of professionals focused on massively
multiplayer online (MMO), mobile and networked game development.
Earlybird registration - only $145 for professionals - is now open.
Conference details and registration information are available at
http://www.gameconference.com
The AGC program has been
expanded to deliver even more critical information on creating and
developing mobile, multiplayer and massively multiplayer games with a
special emphasis on emerging products and platforms. The expanded
program consists of panel sessions and workshops plus a TechPavilion
showcasing the latest tools, technologies, products and services for
developers, technologists and business professionals.
"The Austin Game Conference
has become the leading venue for game developers to discuss the issues,
challenges and opportunities they face in the online and mobile game
arena," said Christopher V. Sherman, executive director of the The Game
Initiative. "We appreciate the game industry's overwhelming support and
expect some of the most innovative and creative companies in the world
to participate in the 2005 Austin Game Conference."
Registration Information
Early Registration for the
event is now open and can be accessed by logging on to
http://www.gameconference.com
. Early registration for professionals prior to August 12th is $145.
After August 12th the price for professionals is $165 and onsite
registration is $195. Early registration for students prior to August
12th is $95. After August 12th the price for students is $115 and onsite
registration is $145. Conference Registration grants access to the
Khronos Developer University (Oct. 26), the Austin Game Conference (Oct
27-28), the TechPavilion (Oct 27-28), the Women's Game Conference (Oct.
26-27), and the Game Writers Conference (Oct. 26-27).
Austin Game Conference
Highlights:
- Khronos Developer
University - This one day hands-on work shop provides up-to-the-minute
training on industry standard APIs for embedded graphics and video
processing. These APIs, including OpenGL ES and OpenVG, are vital for
state-of-the-art game development on emerging handheld platforms
including cell phones.
- Multiplayer Online Games
Tracks - This is the definitive conference on multiplayer online games.
Visionaries and veterans provide detailed insight with 4 tracks: Tech,
Design, Service and Production.
- Future of the Development
Pipeline - This special sponsored track focuses on streamlining the
design process - includes networked games, console games and PC games.
With the length of today?s development cycle don?t be left behind.
- LivePitch - This well
respected industry matchmaking event puts development projects in front
of the world's leading game publishers.
- TechPavilion and Attendee
Lounge - The TechPavilion showcases the latest tools, technologies,
products and services. Booths and/or private meeting rooms are
available. The Attendee Lounge includes comfortable couches and chairs
where attendees can relax and network in a casual environment.
- Machinima and Game Tech
Showcase Theater - Cinimatics and Gameplay are leaping forward. Witness
the best of game animation, gameplay and film-making from 3D game
engines.
- Mobile Market Design and
Profits - Expanded to 2 full tracks for 2005. Understand this market and
the opportunities. Learn how to get product out the door and make a
profit.
- Women's Game Conference -
The second annual Women's Game Conference (WGC) focuses on women in the
computer and video game industry. The conference program will cover
women as an essential market for game growth and diversity as a
necessary tool for game development.
- Game Writers Conference -
The first annual Game Writers Conference (GWC) is dedicated to the art
and craft of game writing. GWC is guided by a group of leading game
industry professionals: Susan O'Connor, Writer & Game Writers Conference
Chair; Hal Barwood, Designer/Writer, Finite Arts; Dana Fos, User
Experience Manager, Microsoft; Clint Hocking, Creative Director, Ubisoft;
Patricia Pizer, Lead Designer, 4orty 2wo Entertainment.
Major Austin Game Conference
sponsors include: Microsoft Casual Games, Mythic Entertainment, Alias,
Activision, Guildhall at SMU, NCSoft, GoPets, Online Game Services,
Academy of Art University, SonicFusion, Dolby, GameDev.net, Mary-Margaret.com,
Develop Magazine, MobyGames.com, GamesIndustry.biz, IBM Texas Credit
Union, Autodesk, ATI Technologies, Association of Shareware
Professionals, Khronos Group and others.
About The Game Initiative
The Game Initiative is a
leading producer of conferences and events for professionals in the
computer and video game industry. The Initiative is chartered with the
growth of the industry through events, public awareness, information and
supporting programs and serves the needs of companies and people
involved in producing interactive entertainment software and hardware
for video game consoles, handheld devices, personal computers and the
Internet. Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, the Game Writers
Conference, the Advertising In Games Forum, the Casual Games Conference,
Game Technology Association Meetings and the How to Break into the Game
Industry national conference series. More information about The Game
Initiative can be found at
http://www.GameConferences.com
Tim Williams
Austin Game Conference
512.289.8687
tim@engagedigital.com
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