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CASUAL GAMES CONFERENCE ANNOUNCES SPEAKERS
AND SCHEDULE FOR JULY 19-20, 2005
Early Registration Now Open, Save $200 Off the Conference Price
Until July 11, 2005
SEATTLE, Washington - June 3, 2005 - The Game Initiative, a
leading producer of conferences and events for professionals in the
computer and video game industry, today announced speakers and
conference program for the Casual Games Conference (CGC). The
conference takes place July 19-20, 2005 in Seattle, Washington and
provides insights to the business opportunities and design
considerations required for developers, publishers and distributors
to succeed in this rapidly-expanding game industry segment.
Sessions
include speakers from leading developers, publishers and
distributors of casual games. The CGC is open to anyone interested
in the casual game development, including existing professionals,
industry executives and persons interested in getting into the game
business. Early registration for the conference is $195 if you
register before July 11, 2005. For more information about the
conference, please visit:
http://www.CasualGamesConference.com
Casual
Games Conference Schedule
Tuesday,
July 19, 2005
Multiplayer Casual Games
Alternative Business Marketing Models
Advergaming
FUN! What makes a game rewarding and fun?
Official Casual Games Conference Party (sponsored by Microsoft)
Wednesday, July 20, 2005
IGDA SIG
Announcements
Contracts and Royalties: Is the current split fair?
Wireless: Taking Casual Games to the Wireless Space
Appealing to the Casual Gamer
Designing and Marketing Alternative Game Types
The
Casual Games Conference is sponsored by MSN Game with additional
sponsorship from GameInstinct, Moby Games, GameDev.net, Mary-Margaret.com
and DigiPen.
Casual
Games Conference Speakers include:
Alex St.
John, WildTangent
Brian Robbins, Fuel Industries
CJ Wolf, iWin
Daniel James, Three Rings Design, Yohoho! Puzzle Pirates
David Nixon, Oberon Media
David Rohrl, Pogo
David Walls, Funkitron
Duncan Magee, Real Networks
Garry Kitchen, Skyworks Technologies
Geoff Graber, Yahoo!
Greg Mills, AOL Games
Hugh DeLoayza, Pogo
James Gwertzman, Sprout Games
Jason Ford, Sprint
Jason Kapalka, PopCap
Jessica Tams, Trymedia Systems
Jim Greer, Pogo
Joel Brodie
Joshua Howard, MSN Game
Ken Ruck, Virgin Mobile
Mike Yuen, Qualcomm
Nick Rush, iWin
Paul Jensen, SkillJam
Paul Thelen, Big Fish
Peter Glover, Shockwave
Rich Roberts, PlayFirst
Scott Kim
Shaul Olmert, Nickelodeon
Shawn McMichael, MSN Game
Steve Meretzky, WorldWinner
Wade Tinney, Large Animal Games
As a
revenue-producing section of the industry, web and downloadable
games are increasing in popularity. With their small size, casual
games provide a fantastic venue for explorative gameplay, according
to the International Game Developers Association (IGDA), the leading
game industry professional organization. Casual games can be
produced with smaller development teams, shorter development cycles
and with lower development costs than console and PC games.
About
The Game Initiative
The Game
Initiative is a leading producer of conferences and events for
professionals in the computer and video game industry. The
Initiative is chartered with the growth of the industry through
events, public awareness, information and supporting programs and
serves the needs of companies and people involved in producing
interactive entertainment software and hardware for video game
consoles, handheld devices, personal computers and the Internet.
Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, The Advertising
In Games Forum, Advertising In Games West, European Advertising In
Games Forum, The Casual Games Conference, Game Technology
Association Meetings and the How to Break into the Game Industry
national conference series. More information about the Game
Initiative can be found at
http://www.GameConferences.com
For more
information:
Cynthia Freese
512-658-4743
Cynthia@gameconference.com
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