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FIRST CASUAL GAMES CONFERENCE ON JULY 19-20, 2005
FOCUSES ON FAST-GROWING SEGMENT OF THE GAME INDUSTRY
New
Annual Conference Debuts in Seattle, Washington
SEATTLE, Washington - May 6, 2005 - The Game Initiative, a
leading producer of conferences and events for professionals in the
computer and video game industry, today announced the Casual Games
Conference (CGC). The new conference takes place July 19-20, 2005 in
Seattle, Washington and provides insights to the business
opportunities and design considerations required for developers,
publishers and distributors to succeed in this rapidly-expanding
game industry segment.
As a revenue-producing section of the industry, web and downloadable
games are increasing in popularity. With their small size, casual
games provide a fantastic venue for explorative gameplay, according
to the International Game Developers Association (IGDA), the leading
game industry professional organization. Casual games can be
produced with smaller development teams, shorter development cycles
and with lower development costs than console and PC games.
“The Casual Games Conference offers a unique opportunity for casual
game developers to participate in an event specifically focused on
their needs,” said Jessica Tams, CGC Advisory Board Chair. “Casual
game developers will benefit from the direct interaction with
industry leaders and will have the opportunity to tap into their
expertise.”
Sessions will include speakers from leading developers, publishers
and distributors of casual games. The CGC is open to anyone
interested in the casual game development, including existing
professionals, industry executives and persons interested in getting
into the game business. Advanced registration for the conference is
$195. For more information about the conference, please visit:
http://www.CasualGamesConference.com
The Casual Game Advisory Board
The Casual Game Conference Advisory Board is dedicated to providing
an independent, informative and relevant conference experience for
all casual game developers, publishers and distributors.
Chris Early - Studio Manager, MSN Games
Dan Prigg - Producer, RealNetworks, Inc.
James Gwertzman - Managing Director, Sprout Games
Jessica Tams- Director of Partner Development, Trymedia (Advisory
Board Chairperson)
Juan Gril - Producer, Yahoo Games
Robert Khoo - Director of Business Affairs, Penny Arcade
Kristina Erickson - Program Manager, Film & Interactive Media,
Washington State Film Office
About The Game Initiative
The Game Initiative is a leading producer of conferences and events
for professionals in the computer and video game industry. The
Initiative is chartered with the growth of the industry through
events, public awareness, information and supporting programs and
serves the needs of companies and people involved in producing
interactive entertainment software and hardware for video game
consoles, handheld devices, personal computers and the Internet.
Game Initiative events include the Austin Game Conference, the
Mobile Game Conference, the Women's Game Conference, The Advertising
In Games Forum, The Casual Games Conference, Game Technology
Association Meetings and the How to Break into the Game Industry
national conference series. More information about the Game
Initiative can be found at
http://www.GameConferences.com
For more information:
Cynthia Freese
512-658-4743
Cynthia@gameconference.com
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