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MOBLISS, VALVE, SONY,
ONLINE ENTERTAINMENT, TIME WARNER INTERACTIVE, OTHERS HEADLINE FEBRUARY
12th GAME JOB CONFERENCE AND RESUME WORKSHOP
Event Open to Students and
Professionals In the Industry or Looking to Break Into the Industry
January 25, 2005 -
Mobliss, Valve, Gas Powered Games, Sony Online Entertainment, Time
Warner Interactive, Monolith Productions, Mary-Margaret.com, Konami
Digital Entertainment - America, Zango Games, Oberon-Media are just some
of the game companies participating in the “Seattle Video Game Industry
Job Conference and Resume Workshop” that will take place in the Seattle
suburb of Shoreline, Washington on February 12, 2005 at the Shoreline
Center. The event is designed for artists, programmers, writers,
musicians, designers and others looking to get into the computer and
video game business. Students and professionals looking to get into the
computer and video game business will have the opportunity to speak with
industry insiders, hiring managers and participate in an engaging resume
workshop.
Confirmed speakers include:
- Charles Balas, Director of Business Development, Zango Games
- Ellen Guon Beeman, Live Team Producer, The Matrix Online, Monolith
Productions
- Norma J. Crippen, Recruitment Specialist, Mary-Margaret.com
- Brian De Marco, Associate Producer
- Marc Franklin, Associate Director of Public Relations, Konami Digital
Entertainment - America
- Alexander Pfaffe, Sr. Technical Architect, Sony Online Entertainment -
Seattle
- John Smith, Senior Producer, Sony Online Entertainment
- Jessica Tams, Senior Producer, Oberon- Media
- Joe Ybarra, Warner brother interactive
Additional speakers including speakers from Mobliss, Valve Software and
Gas Powered Games will be announced shortly.
“This comprehensive program will identify trends and requirements as
well as the qualifications and skill-sets that are in demand in the game
industry. The casual nature of this event allows attendees an
unprecedented opportunity to interact with industry veterans, ask
questions, gain valuable contacts and understand the business,” said
Christopher Sherman, Game Initiative Executive Director.
Students will learn how to build an early professional road map to a
career in the game industry. Professionals looking to move into the
business from other industries will learn how their experience and
transferable skills can gain rapid entry into the game industry. The
event will also provide a great opportunity for local game companies to
meet potential new talent. Also, attendees will be able to participate
in the Demo Reel Showcase, where can bring their laptops to showcase
their demo reels to industry insiders for direct feedback and job
opportunities.
Seattle Video Game Industry Job Conference – February 12 - Agenda
8:30am - 9:00am Registration and Networking
9:00am - 9:45am Industry Overview
10:00am - 10:45am Getting in at the Ground Floor
11:00am - 12:00pm Applying Transferable Skill Sets
12:00pm - 1:30pm Networking
1:30pm - 3:00pm Resume Workshop
The cost is $45 in advance or $60 at the door. The event takes place at
the Shoreline Center in Shoreline, Seattle. Registration is available
online at
http://www.GameConferences.com/seattle/
How To Break Into Video Game Industry Conference and Resume Workshop
attendees will:
* Find out what employers are looking for now and in the future
* Learn how the game development pipeline works
* Receive an overview of the industry and where it’s headed
* Understand the core competencies required in art, programming and
design
* Meet and network with professionals in the industry
* Participate in a resume workshop designed to gain them critical
interviews with hiring managers.
About The Game Initiative
The Game Initiative is a leading producer of conferences and events for
professionals in the computer and video game industry. The Initiative is
chartered with the growth of the industry through events, public
awareness, information and supporting programs and serves the needs of
companies and people involved in producing interactive entertainment
software and hardware for video game consoles, handheld devices,
personal computers and the Internet. Game Initiative events include the
Austin Game Conference (October 27-28, 2005), the Women’s Game
Conference (Octoboer 26-27, 2005) and the How to Break into the Game
Industry national conference series. More information about the Game
Initiative can be found at
http://www.GameConferences.com
For more information:
Steve Farrer
512-633-5341
stevef@GameConference.com
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