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13 MACHINIMA, FILMS MADE IN 3D GAME ENGINES,
SHOWCASED AT AUSTIN GAME CONFERENCE SEPTEMBER 11-12

New Medium Integrates the Art of Filmmaking, Animation and Game Technology

AUSTIN, Texas, August 25, 2003 – The Austin Game Initiative working in cooperation with the Academy of Machinima Arts and Sciences announced the 13 Machinima Films to be showcased at the Austin Game Conference Sept 11-12 in Austin, Texas - http://www.GameConference.com. Machinima is filmmaking within a real-time, 3D virtual environment. The Machinima Theater is sponsored by NVIDIA Corporation and VxO Networks, Inc.

Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films.

The Austin Game Conference is focused on the hottest, high-growth segments in the $11 billion global computer and video game market. In addition to a Machinima Theater the conference boasts 65 speakers in 48 sessions and 6 tracks; a Technology Pavilion showcasing the latest tools, technologies, products and services, plus LivePitch, an exclusive opportunity for independent developers to demo their games to leading publishers.

The Austin Game Conference will be showcasing the following Machinima films throughout the conference:

- Zero 7's "In the Waiting Line", by Fountainhead Entertainment/Ghost Robot,
Tommy Pallotta, Director (first Machinima Music Video to air on MTV)
- "Hardly Workin'" by the ILL Clan
- "Common Sense Cooking with Carl the Cook" by the ILL Clan
- Selected Machinima Shorts by Mike Beery
- "Fake Science" by Dead on Que
- "Anachronox: The Movie" by Jake Hughes and Tom Hall
- "Warthog Jump" by Randall Glass
- “The Blood Gulch Chronicles” by Red Vs. Blue
- “Rendezvous” by Peter Rasmussen/Nanoflix
- “Rebel Vs. Thug” by Ken Thain

"The Austin Game Conference is a great place to showcase and bring additional awareness to Machinima." said Paul Marino, Executive Director of the Academy of Machinima Arts and Sciences. "Not only is the venue perfect for Machinima as a whole, but some key Machinima productions have originated right in Austin. We're extremely honored to have been invited to the event and glad to support the Conference in its inaugural year."

Registration Information

The conference is open to anyone who has an interest in game development. Registration prior to September 5 is $95. Registration for students prior to September 5 is $65. Go to
http://www.GameConference.com/register/ to register online.

Conference Highlights include:

  • Multiplayer Online Games Tracks – Discussions with visionaries and veterans, providing detailed insight with four tracks: Tech, Design, Service and Production. The definitive conference on multiplayer online games.
  • Future of the Development Pipeline - Focuses on streamlining the design process. With the length of today’s development cycle don’t be left behind. Includes PC and console focuses.
  • Mobile Market Design and Profits - Revenues and profits are just now being realized. Understand this fragmented market and the opportunities. Learn how to get product out the door and make a profit.
  • LivePitch - Developer/Publisher Pitch Sessions - Independent developers vie to pitch with leading publishers at the show. http://www.LivePitch.com 
  • Technology Pavilion - Showcasing the latest tools, technologies, products and services. The only place to nationally showcase until next year. Booths and/or private meeting rooms available.
  • Machinima Theater - Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films.

About the Academy of Machinima Arts & Sciences

Headquartered in New York, the non-profit organization was co-founded in 2002 by its Executive Director, Paul Marino, an Emmy Award-winning animator. Marino’s Machinima work with the ILL Clan has received much recognition, including top honors at Showtime Networks’ 2001 Alternative Media Festival. The organization was founded in March of 2002 by Marino and several leading members of the Machinima community. It is the Academy’s goal to make the both the public and trade aware of Machinima as well as bring support & credibility to independent Machinima productions as a whole. http://www.machinima.org/

About the Austin Game Initiative

The Austin Game Conference is produced by the Austin Game Initiative (AGI). The AGI is chartered with the growth of the computer and video game industry in Austin, Texas, thereby increasing its overall contribution to the economic development of the region. Austin is the # 3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware. Industry leaders in the area include more than 35 game studios producing both top hit franchises and original titles. Nintendo, Microsoft, Motorola, Dell, Electronic Arts, Criterion Software, Sony Online Entertainment and dozens of others maintain offices in the region. The AGI is dedicated to serving the needs of companies involved in producing interactive entertainment software and hardware for video game consoles, handheld devices, personal computers and the Internet. More information at http://www.gameconference.com 

For more information:
Steve Farrer
Heavy Metal Marketing
(512) 415-8300
steve@heavymetalmarketing.com