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30+ MOBILE AND WIRELESS GAME
LEADERS JOIN
AUSTIN GAME CONFERENCE SPEAKER LINEUP
Nokia, Qualcomm, Sun
Microsystems, Sorrent, Mforma, Centerscore, Nuvo Studios, Fathammer,
Others To Speak on the Business and Technology Issues of Wireless
Game Development
AUSTIN, Texas, August 18, 2003 – The
Austin Game Initiative
today announced the speakers of the
Mobile Track at the Austin
Game Conference, to be held September 11-12, 2003, at the Austin
Convention Center. The two-day event is designed to inform and
educate game industry professionals on next-generation technologies
and business strategies for emerging products and platforms, such as
online multi-player and mobile games. The mobile track focuses on
both the business issues and development issues behind developing
games for wireless platforms.
The
Mobile Track includes over
30 speakers from veteran mobile developers, publishers, device
makers and carriers including: Nokia, Qualcomm, Sun Microsystems, Sorrent, Mforma, Centerscore, Nuvo Studios, Cybiko Wireless,
Fathammer and many others.
The mobile/wireless program complements an
outstanding
online
mulitiplayer game development program.
Mobile Track Sessions topics include:
- The Business Of Wireless Games
- How To Start, Survive And Succeed As A Wireless Game Developer
- 1001 Platforms: What Should A Developer Support?
- Developing Games For Nokia Platforms (sponsored session)
- Game Design For The Small Screen
- Developing Multiplayer Games For Wireless Devices
- Development Tips And Tricks For Wireless Games
- 3D For Wireless Devices: Today And Tomorrow
The track is sponsored by Nokia. The
mobile/wireless program complements an outstanding online
mulitiplayer game development program.
Registration Information
The conference is open to anyone who has an
interest in game development.
Registration
prior to September 5 is $95.
Registration for students prior to
September 5 is $65.
Sponsors include Aladdin, AustinXL, Beyond
Beyond, Bigworld, BroadQ, Criterion Software, GameSpy, Metrowerks,
Micro Forte, Nokia, Nvidia, RLX, Superscape, Critical Mass
Interactive, Sammy Studios and Zona.
Event Highlights include:
-
Multiplayer Online Games Tracks
– Discussions with visionaries and veterans, providing detailed
insight with four tracks: Tech, Design, Service and Production.
The definitive conference on multiplayer online games.
-
Future of the Development
Pipeline - Focuses on streamlining the design process. With
the length of today’s development cycle don’t be left behind.
Includes PC and console focuses.
-
Mobile Market Design and
Profits - Revenues and profits are just now being realized.
Understand this fragmented market and the opportunities. Learn how
to get product out the door and make a profit.
-
LivePitch - Developer/Publisher Pitch
Sessions - Independent developers vie to pitch with leading
publishers at the show.
-
Technology Pavilion -
Showcasing the latest tools, technologies, products and services.
The only place to nationally showcase until next year. Booths
and/or private meeting rooms available.
-
Machinima Theater -
Machinima is the convergence of filmmaking, animation and game
development. By combining the techniques of filmmaking, the
flexibility of animation production and the technology of
real-time 3D game engines, Machinima makes for a very cost- and
time-efficient way to produce films.
About the Austin Game Conference
The Austin Game Conference is a
two-day event designed to inform and educate game industry
professionals on online multiplayer games and new game markets and
techniques. The conference is dedicated to meeting the needs of
professionals focused on next generation game development such as
multiplayer internet-based games and mobile games. For more
information on the Austin Game Conference and opportunities at the
event, visit
www.gameconference.com. The Austin Game Conference is
produced by the Austin Game Initiative and Sherman Ventures.
For more information:
Steve Farrer
Heavy Metal Marketing
512-415-8300
steve@heavymetalmarketing.com
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