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AUSTIN GAME INITIATIVE TEAMS WITH CRITERION SOFTWARE TO HOST “LivePitch”

Respected Industry Matchmaking Initiative to Put Unsigned Development Projects
in Front of the World's Leading Publishers at the Austin Game Conference

AUSTIN, Texas, August 4, 2003 – The Austin Game Initiative today announced that it has teamed up with Criterion Software to host “LivePitch GameOn!” sessions at the Austin Game Conference, to be held Sept. 11-12, 2003, at the Austin Convention Center. GameOn! is Criterion Software's respected industry matchmaking initiative that provides opportunities for developers to meet with and pitch PC and console game demos to the world's leading publishers. Past game publishers who have participated in GameOn! events include Acclaim, Eidos Interactive, Konami, Microsoft, Namco, NEC, Sammy Studios, Strategy First, THQ, Ubi Soft, ValuSoft, and Wanadoo.

Game Developers can apply to participate in LivePitch at no cost, by visiting the LivePitch Web site at http://www.LivePitch.com at Developers interested in participating in LivePitch! should complete the application, providing information about their demo, game developing experience and past publishers that have been pitched the idea. Meetings will take place at the Austin Game Conference September 11-12.

Sponsors include Aladdin, AustinXL, Beyond Beyond, Bigworld, BroadQ, Criterion Software, GameSpy, Metrowerks, Micro Forte, Nokia, Nvidia, RLX and Zona.

In addition to the LivePitch! sessions, the Austin Game Conference features keynote presenters Raph Koster, chief designer of Star Wars Galaxies and Mark Jacobs, chief executive officer and president of Mythic Entertainment. The packed schedule includes sessions by Sony Online, Electronic Arts, Castle Hill Studios, Mutable Realms, Wolfpack, Mythic Entertainment, Online Alchemy and Glass Eye Productions.

Event Highlights include:

  • Multiplayer Online Games Tracks – Discussions with visionaries and veterans, providing detailed insight with four tracks: Tech, Design, Service and Production. The definitive conference on multiplayer online games.

  • Future of the Development Pipeline - Focuses on streamlining the design process. With the length of today’s development cycle don’t be left behind. Includes PC and console focuses.

  • Mobile Market Design and Profits - Revenues and profits are just now being realized. Understand this fragmented market and the opportunities. Learn how to get product out the door and make a profit.

  • Developer/Publisher Pitch Sessions - Independent developers vie to pitch with leading publishers at the show.

  • Technology Pavilion - Showcasing the latest tools, technologies, products and services. The only place to nationally showcase until next year. Booths and/or private meeting rooms available.

  • Machinima Theater - Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films.

Registration Information

Early Registration for the two-day event is now open and can be accessed by logging on to www.gameconference.com. Early registration for professionals prior to August 15 is $85. Early registration for students prior to August 15 is $55.

About the Austin Game Conference

The Austin Game Conference is a two-day event designed to inform and educate game industry professionals on online multiplayer games and new game markets and techniques. The conference is dedicated to meeting the needs of professionals focused on next generation game development such as multiplayer internet-based games and mobile games. For more information on the Austin Game Conference and opportunities at the event, visit www.gameconference.com.  The Austin Game Conference is produced by the Austin Game Initiative and Sherman Ventures.

For more information:
Steve Farrer
Heavy Metal Marketing
512-415-8300
steve@heavymetalmarketing.com