|
|
Press Releases
Will Wright, Founder and Chief Executive of Stupid Fun Club, Creator
of Spore and The Sims, To Deliver Opening Keynote at Engage! Expo at
Toy Fair
Creator of Best-selling PC Game Franchise of All Time Sets His Sights
on Toys
San
Jose, CA - New York, NY - October 6, 2009 -
Will
Wright, Founder and Chief Executive of Stupid Fun Club, Creator of
Spore and The Sims, will deliver the opening keynote at
Engage! Expo® taking
place February 16-17, 2010, at the Javits Convention Center in New York
City.
Engage!®, operated by Engage Digital Media, runs concurrently with
American International Toy Fair
(February 14-17, 2010) and provides companies the critical information
they need to engage and monetize kids and youth online. The two events
will bring together more than 25,000 attendees and 1,000 members of the
media.
Will's presentation, "The Evolution of Entertainment, A Toy's Place,"
will look at toys, play, and the product development process from a new
perspective. "I'm really excited to be at Engage! Expo and Toy Fair this
year. I mean come on, who doesn't love toys?" said Wright, who will be
attending his first Toy Fair.
Through his SimCity, The Sims, and Spore game franchises created at
Electronic Arts, Will Wright generated over $1 billion dollars of value.
At Stupid Fun Club, a design studio Will maintained throughout his
career as chief designer at Maxis Studios and Electronic Arts, advanced
toy designs are among Will's primary focus.
In March 2009, Rolling Stone named Will Wright one of the "100 People
Who Are Changing America." His new approach to toys could have as big an
impact on the toy industry as his work did in computer games. "In some
sense, what I'm really looking at is the evolution of the entertainment
industry," he has said.
"Will Wright is an interpreter of social landscapes and human nature,
toy enthusiast, promoter of play, and renowned creator of the world's
top-selling computer game of all time," said Christopher Sherman,
Founder and CEO of Engage Digital Media. "We are extremely pleased to
have him kick off Engage! by sharing his wisdom and insight."
Kid, tween and teen entertainment play patterns are changing as they
become more digital and move away from traditional toys and media. It's
imperative that toy companies and youth entertainment companies learn
how to integrate digital technologies into their product lines. Engage!
offers both a full conference program and an exhibit hall, providing an
environment that offers critical education on the evolution of this
marketplace and networking opportunities between technology companies
and owners of youth-oriented brands.
About the Engage! Conference
The Engage! conference of panels, presentations, and interviews provides
unparalleled exposure to best practices, current trends, and effective
strategies behind engaging kids and youth online. The program delivers
key insight into new monetization strategies, proven ways to strengthen
customer relationships, and essential marketing solutions to maximize
reach. The conference includes three major tracks: Monetization and
Revenue, Strategy and Implementation and Creative and Development and
provides excellent peer networking opportunities.
About the Engage! Expo
The Engage! Expo exhibit hall places leading technology solution
providers in front of the biggest names in the toy industry and
children's entertainment business, who need to evolve and establish
"digital play" and engaging development and product expertise. The
Engage! Expo exhibit hall provides key demonstrations of the latest
tools, technologies and services being used to build and monetize social
games, virtual worlds, web-connected and wireless-connected toys, mobile
applications, youth web sites, and interactive entertainment. Engage!
allows companies to test drive new technologies in an efficient way --
rather than spending weeks and months on conference calls and meeting
with vendors. Through a partnership between Engage! and Toy Fair, the
full 25,000 attendees registered for either show will have full access
to both show expo floors.
Registration Information
Super Early Registration at
www.EngageExpo.com is now open. The conference registration price is
only $595 until October 31st. After that time online registration is
$695. Onsite registration at the event is $1,295. Expo-Only passes, good
for both Engage! Expo and Toy Fair, are available for $100.
About Will Wright
Will Wright, widely acknowledged for creating the simulation video game
realm, unveiled the highly anticipated Spore™ in September 2008. Spore
is a “universe in a box” that allows players to create a species and
guide it to sentience, helping it build a society, develop its culture,
and explore an infinite cosmos of worlds created by other players. Fans
eagerly embraced the creation tools in Spore and have created more than
90 million pieces of user-created content as of March 2009.
Spore, has been distinguished with such honors as Popular Science’s “
Best of What’s New Award”, Popular Mechanics’ “Breakthrough Award”, PC
Magazine’s “Technical Excellence Award”, TIME Magazine’s “50 Best
Inventions of 2008” and the Jim Henson Technology Honor.
A true gaming industry legend as a result of his pioneering
contributions to video games, Wright has been the recipient of several
prestigious awards and honors. Rolling Stone named Will Wright one of
the “100 People Who Are Changing America” in March 2009, which placed
him among artists, leaders, scientists and policymakers who are
“fighting every day to show us what is possible.” In 2008, Will received
the first ever Gamer God Award at the Spike Video Game Awards as a
testament to his revolutionary work. In 2007, the British Academy of
Film and Television Arts recognized an individual in the video game
industry for the first time when it named Wright a fellow. He also
received the Producers Guild of America Vanguard Award that same year.
Wright first rose to prominence when he developed SimCity™, the
acclaimed, nonviolent, open-ended sim game. Wright then followed up the
success of SimCity with a string of popular simulation games throughout
the 1990s. Titles such as SimEarth™: The Living Planet (1990), SimAnt™:
The Electronic Ant Colony (1991), SimCity 2000™ (1993), SimCopter™(1996)
and SimCity 3000™ (1999) introduced simulation games to hundreds of
thousands of new fans, demonstrating the genre's true potential.
Wright’s next ground-breaking game came in the form of The Sims™ (2000),
which has gone on to become the best-selling PC game franchise of all
time, being available in 22 languages in 60 countries. Wright, who
studied architecture in college, originally conceived of the game as an
architectural design simulator. To "score" the quality of the design, he
added tiny people who would inhabit the buildings. These simulated
people quickly stole the spotlight, and Will realized that watching the
lives of the Sims unfold was the real entertainment. The Sims franchise
has now sold more than 100 million units sold around the world!
About Engage Digital Media
Engage! Expo is owned and operated by Engage Digital Media, a leading
producer of trade events and media that focus on user engagement,
virtual worlds and games. Events include Engage! Expo, Digital Law
Conference, Virtual Goods Conference, and 3D Training Learning and
Collaboration (3DTLC) Conference. The company also publishes timely
market research and leading industry news blogs
www.VirtualWorldsNews.com and www.VirtualGoodsNews.com. Engage! and
Engage! Expo are trademarks of Engage Digital Media. More information
can be found at www.EngageDigitalMedia.com.
Contact:
Tim Williams
Vice President, Sales and Marketing
tim @ engagedigital.com
512-289-8687
Contact:
Tim Williams
Sales and Marketing Director
tim @ engagedigital.com
512-289-8687
|