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$594 million Invested in 63 Virtual Worlds-Related Companies in 2008

NEW YORK, New York - January 21, 2009 - Engage Digital Media, a provider of market research and events related to the social media and virtual worlds industry, released a report today tracking the virtual worlds-related investments of  2008. More than $594 million in 63 virtual worlds related companies in 2008. The year has seen a steady decline in investments from 2007's burst of over $1.4 billion. In Q4 2008,we saw $101 million invested in 13 virtual worlds related companies. This was down from $184 million in Q1 to Q2's $161 millions to Q3's $148.5 million and now the most drastic drop. Additional details on the state of virtual worlds and the investment climate will be discussed at the upcoming Engage! Expo taking place March 10-11, 2009 in New York City. Details on individual companies, the amount invested, list of investors, mark segment focus and more can be found at http://www.engagedigitalmedia/research/2008/full.html

"The year wasn't bad for all sectors," said Christopher Sherman, Executive Director, Virtual Worlds Management. "Nineteen youth-oriented properties received over $70.47 million over the course of the year. The bulk of that was in Q1 and Q3. As more and more youth worlds came to market over the course of the year, spectators worried that the space was overcrowded. Others have seen it as a sector for opportunity, and it appears as if venture capitalists are still at least somewhat interested."

With the youth world space on its own getting more and more jam packed, third parties are looking to help monetize them. And that's an area where investors are certainly looking. Five companies with interests in monetizing virtual worlds, either through advertising, payment methods, or virtual goods, received $64.7 million.  That's not including the June acquisition of PayByCash (which provides alternative payment methods) by PlaySpan, which runs virtual goods marketplaces. PlaySpan went on to bring in its own $16.8 million investment in November (included in the above sum).

"For developers aiming at adults with virtual worlds, though, the year was a little slower," said Joey Seiler, Editor, VirtualWorldsNews.com. "While big money seems readily available for developers creating massively multiplayer games (or game-heavy worlds depending on your perspective), companies aiming with more traditional worlds raised over $47.721 million for 11 companies.

Of those, the biggest investment went to Nurien Software ($15 million) for its social network/casual games/virtual world combo, FooMojo ($9.9 million) for its virtual pets that have already found a home on Facebook, and EveryScape ($7 million) a mirror world with an advertising play. Also included here is Metaplace ($6.7 million), which, as a platform, can appeal to a wide array of audiences.

This latest research complements Virtual Worlds Management's recently announced 2009 Forecast. The Virtual Worlds Management Industry Forecast 2009 (a 45-page report) collects responses from over 60 industry executives, analysts, observers, and thought leaders on what the coming year holds for the virtual worlds industry.

"With investment already dropping off in 2008 across the board, both within the virtual worlds industry and without, and predictions for further and increased slowdown in 2009, we may see a continued slide," added Sherman. "Without more cash flowing into the industry, the crowded space that has scared off some investors will likely start to see more shrinkage in 2009, whether through simple closings or possibly mergers and acquisitions as developers look to consolidate audiences, services, and strategies."

Virtual Worlds Management is the leading provider of trade events and media for the virtual worlds. Virtual Worlds Management provides comprehensive media and events including Engage! Expo Conference (March 10-11, 2009 in New York) and 3D Training, Learning and Collaboration taking place April 20-21, 2009 in Washington DC. The company also publishes the Virtual Worlds Weekly email newsletter, the daily www.VirtualWorldsNews.com blog and the www.VirtualGoodsNews.com blog. More information about Virtual Worlds Management can be found at http://www.VirtualWorldsManagement.com .

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